vefmessenger.blogg.se

Unity physics raycast
Unity physics raycast







1 units past the bottom edge of the collider. When I zoomed in very close in 2D mode, I was able to see that the bottom of the players model was extending about. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. It appeared that my collider mesh was perfectly lined up with my model. Unity is the ultimate game development platform. The problem is that in my scenario it returns the player itself as hit and I really don't understand why and what should I do. 239 5 21 Add a comment 2 Answers Sorted by: 1 My collider was in the wrong position. Unity - Scripting API: PhysicsScene.Raycast Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Device UnityEngine.Diagnostics UnityEngine. Before I had a crude form of that where I just excluded rects of the screen, though with a non-rectangle shaped UI that's pretty difficult. Raycast in Unity game programming is a kind of laser beam. Depending on your setup its possible that you are looking down with your camera but not down with your player, and your raycast is missing because it is going straight out rather than down like you expect.

unity physics raycast

also you are using your cameras position but your players forward direction to cast the ray. I want these to be blocked by UI elements. The Raycast function can be used for efficiently finding an Object within a scene in Unity. Make sure your rock is not in the 'Ignore Raycast' layer.

unity physics raycast

new Ray(camera.position, camera.rotation Vector3.forward) if (Physics.

unity physics raycast

I'm trying to use Physics2D.Raycast in order to check if the player is on the ground (I know that there are other approaches to check if the player is on the ground but I think that the raycast is the most reliable). Blocking Physics Raycasts with the UI douglasg14b Joined: Posts: 34 I use raycasts to determine hit objects and object selection in our game. than 10 engaging projects with Unity 2018, 2nd Edition Jonathan Linowes.









Unity physics raycast